The past comes back to haunt members of the crew during a stopover at a space station, during which Four makes a stunning discovery, while Two and Five learn that some games of chance come with surprising risks. Elsewhere, Six receives some unwanted attention at a local clinic; and One and Three's attempts to sell the weapons in their cargo hold lands them at a dangerous disadvantage.
A group of six people awaken in stasis pods with amnesia aboard a starship called the Raza. They have no memories of their identities or their lives before awakening, so they assume the names One through Six, in the order in which they left stasis. They stabilize their vessel and set about trying to determine who they are and what happened to them. Facing threats at every turn, they have to work together to survive a voyage charged with vengeance, betrayal and hidden secrets.