After a crushing loss, Laios, Marcille, and Chilchuck quickly reenter the dungeon to save Falin, but this time, they have a foolproof survival plan.
After waking up to a tantalizing smell, Marcille receives a lecture from Senshi on a balanced diet. The crew helps an adventurer poisoned by a basilisk.
Laios and crew access a hidden area guarded by mysterious Living Armor, who appear to be protecting something potentially delicious.
Reaching the third level of the dungeon, Senshi leads the crew to his secret vegetable garden. Later, they are accosted by a band of angry, desperate orcs.
As another group of adventurers discovers a treasure box, a swarm of bone-chilling ghosts chases Laios and his crew. Senshi, however, has a sweet plan.
A starving Laios angers a mysterious elf while hunting for food in Living Paintings. Later, Chilchuck finds himself trapped with a crabby Mimic.
Something's fishy on this new dungeon level! The crew crosses a treacherous lake, encountering vicious seafood and fallen adventurers along the way.
Marcille recalls when she first met Falin as young students. After a quick wash up, an inadvertent misstep lands her in deep water with an angry spirit.
The smell of meat lures in uninvited guests - among them, a familiar face emerges. To move forward, they must work together to defeat the Undine.
The crew avoid a stinging descent to the castle town, where the Red Dragon lurks. But to defeat it, they need a tight plan - and a morale-boosting meal.
The crew finally faces the Red Dragon, but their grand strategy quickly unravels. With the beast's fury escalating, who will get the final bite?
A desperate search within the dragon's stomach leads to a gruesome discovery, revealing that resurrection magic alone won't be enough to restore Falin.
Falin starts acting strange in the middle of the night, leading Laios and crew to a menacing figure who wants them gone.
Back in an upper dungeon level, Kabru and crew wake up to find their supplies missing and are ambushed on their way back to the surface.
Trapped in the dungeon, a concerned Senshi cooks up a nourishing meal for the famished crew - giving Marcille enough energy to come up with a plan.
Chilchuck figures out a way to escape the dungeon, but their ascent is halted by an unexpected encounter with an old friend in dire need of sustenance.
The parties must band together to fend off an attack by vicious Harpies - but the unexpected appearance of a transformed Falin stuns everyone.
While in pursuit of Falin, Laios and crew seek shelter from a blizzard but are overrun by Shapeshifter copies of themselves. How will they spot the fakes?
The crew is cornered by an acquaintance who demands help with a beastly problem. Later, Laios enters Marcille's nightmare and discovers her greatest fear.
Izutsumi proves to be a useful ally despite her lousy table manners - and aversion to eating monsters. But the crew's kindness slowly opens her up.
With the dungeon's fate hanging in the balance, Kabru negotiates with the elves. Meanwhile, a ghost drags Laios and crew into the cursed Golden Country.
Leaving the safety of the Golden Country, Senshi ends up in the clutches of a ferocious griffin. The crew must summon help if they want to save him.
Back at camp, Senshi finally reveals his painful history with the dungeon. The next day, the crew is rudely awakened by a perplexing transformation.
Still wrestling with their new forms, the crew must overcome the gargoyles. Later, they descend deeper into the dungeon. What monsters will they try next?