Sinbad and his brother Jamil inadvertently causes the passing of a noble's son. The noblehugs Jamil and Sinbad escapes prison, only for his grandmother to curse him to never spend more than a day's time on land at one time. Now Sinbad must set sail for foreign lands with a crew of strangers and stowaways.
While Akbari asks Taryn to track Sinbad, Sinbad and his crew find themselves captured by the Water-Thieves, lead by the warrior queen Razia.
Sinbad is honest about his curse aftern the Providence is lost in a bet. They need to get the ship back fast with time running out.
There are surprises are in store after Sinbad and the gang climb on board an abandoned ship and meet an old man who isn't as sweet as he first appears.
Gunnar finds his past coming back to haunt him after he and Sinbad are ambushed by a band of warriors.Taryn concocts something really special.
Sinbad ends up falling for the charms of a mysterious girl following an encounter with a sea creature. Taryn and Akbari come up a plan that hits Sinbad hard.
Sinbad is back in Basra as he attempts to rescue his grandmother, unaware that it's really a trap that has been set by Akbari and Taryn.
A fed up Anwar begins to have serious doubts about his position in the group, until he makes an huge find.
Sinbad and the team set off to try and find a mythic stone to find out what the future holds. A mysterious bounty hunter hired by Taryn is hot on their heels though.
Tiger manages to prove to be a great addition to the team after she lands a deal to transport a professor and her giant egg. After the egg hatches problems soon begin.
Sinbad and his friends are up against a Fiend. Taryn wears some interesting disguises.
There are some shocks are in store as Sinbad and the gang manage to gain entrance to the Land of the Dead.