In Mississippi, Mike and Frank find what turns out to be a priceless, 65-million year-old dinosaur bone. It's appraised by the curator of the Mississippi Museum of Natural Science. Next, they find a 1960's Bella German scooter judged among the best on the market at the time, and an antique audio recording device made from piano wire.
Mike and Frank are freestyling in Minnesota where they stumble on salvage operator Terry who has a staggering scrap yard. Everything is for sale, including a mother lode of retro signage. Next, coin-op kings Gary and John "say" they're ready to sell some of their vast collection of vintage arcade games. Frank takes a major gamble on some old school peep show coin operated machines. And retired twin brothers Steve and Tom open up their massive collection of toy cars and trucks. Danielle gets an appraisal on the peep show item.
Looking for roadside relics in West Virginia, the guys pick an Appalachian village museum where Mike ups the ante to score a rare retro motor. The museum's octogenarian owners - The Perrys - have never sold anything before, and after sealing the deal on an odd electric peacock, Mike makes his move. In Nashville, Danielle is unimpressed with the pool of quirky candidates she's met to manage the new store. Dave's Ohio storefront is filled with cool bikes and scooters but his business plan is more show than sell. With every room packed to the gills, a father-and-son duo open the doors to their staggering collection where the guys find a giant Goliath head that bears a strange resemblance to Frank.
Virginia, Washington, D.C., and Maryland are toured. Included: a machine shop; a property filled with unusual collectibles; and an oil company where everything is for sale.
A tour of Minnesota includes oversized objects from a man in the demolition business; a farmyard estate sale; and rare bicycles.
A trip to South Dakota includes the Sturgis motorcycle rally; a pair of silos full of items; and an automotive collection.
Mike buys an elephant head from a taxidermist in Maine.
Tricky Dick's Tennessee yard is littered with treasures, and though he isn't motivated to part with any of it, Mike goes hog-wild for a vintage pig ride that could be worth some serious coin. Once a legendary Mississippi radio station, Mike and Frank visit a sprawling small-town museum steeped in music history. A tough negotiator who doesn't like to sell, Phil's ramshackle building is packed with salvaged gems. But with the roof caving in, the guys hatch a strategy to make sure everyone wins before the building collapses.
Since opening his second store, Mike's feeling serious pressure to fill up the van. He gets lucky while freestyling in Virginia with Danielle. A cold call with Gary pays off with a pink jukebox and the remains of a rare 1930s motorbike. While he proves to be a tough negotiator, Doug's well-manicured property is a honey hole of petroliana. Henry's trailer homes are packed to the gills with unusual collectibles and he's ready to make a deal. Danielle proves she's got a picker's eye. But back at the shop, Frank has a tough time tracking down an appraiser for the jukebox.
Frank scouts for classic motorcycles. Meanwhile, a prolific collector is eager to sell; Frank revs up for a high-school reunion; Mike and Danielle happen upon a vintage and possibly pricey guitar.
Burning up the back roads of South Dakota, Mike and Frank get off to a great start in Jim's spectacular man-cave. But when he slams on the brakes, they switch gears to score a heavenly sign. Freestyling in Iowa, the guys take a chance at an old airport turned auto body shop where a retro car takes them back to the future. Packed with roadside relics, Norm's property features a jaw-dropping collection of vintage pedal cars but the guys soon discover he drives a hard bargain.
Mike uncovers vintage pilot gear on a sprawling New England property. Other finds include automotive artifacts and motorcycle equipment.
Automotive aficionado Dale gets seriously cranked up over Mike's one-of-a-kind belly tank racer. But the negotiations could crash if the classic can't run leaving Mike out thousands of dollars. Freestyling in New Hampshire, Tommy's treasure-packed barn yields some incredible railroad relics. Mario loves his junk but says he's willing to negotiate, and after gambling on a very cool retro smoking toy, bundle-master Frank steps in to save the day for Mike. Bruce's jam-packed property is staggering and though he's reluctant to sell, Mike manages to pull the trigger on a rare folk art rifle.
Mike and Frank are granted access to an antique store's 10 storage buildings. Also: a 1947 Harley-Davidson Knucklehead; and a mint-condition astronaut toy.
The guys make a return visit to fan favorite Hobo Jack's sprawling forest sanctuary in Illinois. But wading through his "junkalanche" proves easier than making a deal. In Chicago, the guys search for a big-ticket item as they scour a mammoth warehouse stacked floor to ceiling with stuff. Meanwhile, back at the shop, Danielle lines up an appraiser for a one-of-a-kind art cat whose ratty appearance is at odds with its staggering price tag. And along the Illinois back roads, Mike and Frank stumble on a former Dairy Queen turned pickers' paradise.
While cruising the back roads of North Carolina, the guys get a somewhat vague lead on the holy grail of motorbikes. The XAVW is a legendary masterpiece because of its detailing and unique components. Mike is determined to find it and puts pressure on Danielle to track it down. In addition, in Betty's sprawling warehouses, filled with a variety of stuff, the guys uncover everything from architectural salvage to an amazing military artifact. Also, Dale has an awesome junkyard and a noble cause. After gambling on a collection of Indian artifacts, Frank gets some jaw-dropping news from the appraiser.
In West Virginia, the guys find an old general store that had a lot of Hatfield customers around the time of the legendary feud between the Hatfields & McCoys. There are a few artifacts with the Hatfields name, but are they authentic? In Eddie's Georgia garage, share his passion for items like toys planes, a go-cart, and a rare Harley frame and motor. And Jeff has a picker's playground overflowing with awesome stuff that he says he's ready to sell. But getting him to really part with some of it calls on the Pickers most persuasive powers.
Mike and Frank think they've hit the lottery with Dick's North Carolina warehouse. It's jam packed with quality stuff but his prices are through the roof. The bearded charmer steps in to save a deal on a rare kid's ride and Mike discovers unique brass-era car parts that could be worth a bundle. With an entire town he built himself, Charlie's "Mooseville" features folk-art, rock bottom prices, and a surprising hidden gem... a mineshaft that leads to an underground saloon. And in Beno's motorcycle workshop, the awesome racing stories are trumped by his meticulous collection of vintage Indian motorbikes and accessories.
With an oversize collection of enormous steam engines, Gene's 17-acre North Carolina property is like an open-air museum where the guys start searching for smaller items they can actually move. An estate sale junkie and former preacher who is ready to downsize, Pastor Cecil opens the doors to his unusual clock-filled home, ready to make a deal. Digging through an avalanche of stuff, the guys scour a 500,000-square-foot warehouse to uncover some sideshow relics and a seriously compact company car for Danielle.
Cruising the back roads of South Carolina, the guys stumble on an out-of-the-way property where an atomic-era spaceship clock catches Mike's eye. Crisscrossing the country for the past 30 years, long haul truckers Hollis and Linda have amassed an incredible collection and it's all stored behind their full-service laundromat. Junk Man Bob has a huge collection and is ready to sell but does his stuff live up to his name?
A former Georgia boxer fights to keep a lifetime of stockpiled stuff but his wife is fed up. After scouring their five-acre property, the guys make off with a band's worth of brass instruments and a surprisingly rare art deco fan. Freestyling in South Carolina, the guys visit a VW graveyard where Mike offers top dollar for a rusted out skeletal van. With barbed wire and no trespassing signs, the guys gain access to Tommy's Fort Knox of junk where they uncover a goldmine of rare collectibles.
With a massive property and a motivated seller, the guys pick Kentucky's Pioneer Playhouse where a mysterious wooden box captures Mike's attention. Frank is sure it's a magic box but Mike disagrees, leading to a serious wager. With rusty gold as far as the eye can see, Pete reveals his most valuable items are buried underground. And a random stop at a South Carolina service station pays off with a rare oil sign and a 1950s zombie relic. Later, an appraiser identifies the mystery box.
To escape the BP oil spill, Tom moved his family and considerable collection to a motel in North Carolina. Each room in stuffed and he's ready to sell so he can renovate. The guys flip for his Indian motorcycle collection and Frank gambles on a pricey samurai artifact. They visit a former Harley Davidson dealership, and they discover a South Carolina spot that leads to Gerald's awesome one-man town. Packed with petroliana, it's a picker's paradise and he's ready to make a deal. And Frank finds out about the Samurai uniform he bought.
Mike and Frank pick in a house that s stacked to the ceiling with rare toys. Mike adds to his King Kong collection while Frank drops a bundle on a rare train set. Later, when its value fails to impress, the guys decide to take a huge risk and sell it at auction.
In Pennsylvania, Mike and Frank pick in some unique places including a funeral home and a prosthetic limb factory. They unearth mega collections but all the owners are reluctant to sell. The Pickers eventually run into a reclusive man named Aldo who grants them access to his mind-blowing stockpile of brand new vintage toys.
At a folk art museum, Mike and Frank discover an attic and two barns that are overflowing with one-of-a-kind pieces. Danielle takes a quick vacation to New York City but finds it impossible to relax due to Mike s incessant phone calls from the road.
The Pickers visit Tom whose amazing collection of architectural salvage includes a vintage theater marquee and rare opera house relics. Later, they spend time at a sprawling South Carolina warehouse where Mike gets in a heated negotiation over a Victorian doll house.
Mike comes across a 150 year old Martin guitar which just might be the big ticket item he s been searching for. A rifle toting homeowner s property is off limits until the guys do some fast talking. Danielle gets a vintage Indian motor appraised and keeps her fingers crossed for a major profit.