After a trying time in the material plane, after the demonic convergence, our heroes have been trying to find their way, saving who they can and smiting all the evil they encounter. With the help of Chadge Zoobag, they venture to defeat the Puppet King, a powerful fiend, and encounter a mysterious new ally along the way.
With Limerick in tow our heroes venture towards their Barbarian home, but pass through a magical catastrophe on pause, where they meet a strange Druid and discover the secrets of this land, as well as a possible solution to undoing the havoc they've inadvertently wrought, the demonic convergence.
Our heroes arrive at the Barbarian Village, but all is not right, as an old friend reveals. The gang finds the village under the thrall of demons, sorcery, and strange gemstones, and as they search for the Beast of Beginning, they are waylaid by an inscrutable, otherworldly specter of vengeance.
After using the Beast of Beginning, our heroes find themselves in the past, in a world untouched by the demonic convergence. But all is not right, as they learn they've arrived right at the point in time when the Puppet King is laying siege to Goblopolis, intending to enslave the city's goblins on the road to world domination.
Forced underground by the Puppet King's assault, our heroes are trapped with an army of hungry goblins. With the help of a sassy new ally, the gang adventures through flooded subterranean caverns choked by fungus as they try to find a way out of their cavernous captivity.
On their journey back to Ivory to seek the beast of Beginning, our heroes rest in Shatternine Village, where another adventuring party has been set to work helping the town uncover the source of a mysterious rage virus infecting the town with unhappy madness.
Our heroes return to Ivory Quay, but the bone tree barbarian's ancestral home has been warped, corrupted beyond recognition. The gang fights their way to the Beast of Beginning, disgusted and confused at the horrors their temporal tampering has unleashed.
After being captured by the Gray Wraith, our heroes find themselves in an otherworldly plane of Imperium Judgments! There they face trial at the hands of a stern prosecutor, an impenetrable judge, and the help of a plucky and charming defense attorney.
After escaping Ad Quod Damnum, the plane of Imperium Judgements, our heroes are lost in the astral plane, unable to find the Beast of Beginning, but find a helping hand in the form of an Astral Privateer, who offers them a ride through dimensions, as well as a new type of pizza.
Our heroes crash land in the virtuous harmony, where an angelic guardian helps them find the Beast of the beginning, and the gang fights an old foe over the fate of the multiverse.