After the incident in the Romulan minefield, Enterprise is in need of repairs. Archer sends out a general distress call, and receives a jumbled response from a Tellarite freighter, containing the coordinates of a repair station. When the crew arrives at the station, it appears to be abandoned ... until one of the docking ports lights up and reconfigures itself to fit Enterprise. Still, there don't seem to be any lifeforms onboard. Once inside the station, Archer, T'Pol and Trip locate a sort of diagnostic center that contains holographic schematics of the ships, with the damaged sections clearly highlighted. Somehow, the station has managed to scan the ship and anticipate the crew's needs - the schematic even highlights Reed's recent leg injury. A computer voice addresses the trio, asking them to select a method of compensation for the repairs. Archer offers some warp plasma, and the station accepts, saying the repairs can be completed in less than 35 hours. Though he is wary of the automated nature of the station, Archer accepts the terms, and the station begins the repairs. In the station's recreation room, the trio is impressed by the amazing technology on display - a food replicator delivers both cold water and Trip's favorite fried catfish.
Star Trek: Enterprise, a prequel set before the original series, follows the crew of Earth's first warp five starship. Lead by Jonathan Archer and his crew, the series follows their adventures as they explore never before seen parts of the galaxy, setting foot on new worlds and meeting new races, as well as some familiar ones.