When Luz stumbles upon a portal to a magical realm, she befriends a rebellious witch, Eda, and a tiny warrior, King.
An ancient wizard gives Luz a map for a mystical quest.
Luz sneaks into the local magic school to help a friend and makes a new enemy in the process.
Luz and King must defend The Owl House from a mysterious intruder.
Luz learns about witch covens, but her lesson goes awry when she finds herself thrust into a witch's duel.
When Luz, Willow and Gus accidentally animate the Owl House, the house runs amok all over Bonesborough.
While checking out the library, Luz's pranks lead to unintended consequences.
A simple disagreement leads to a complex situation when Eda, King and Luz triple-down on a wager.
When Gus sneaks Luz into Hexside School to present at the Human Appreciation Society, Luz sees a side of the school she didn't expect.
When an adventure with Eda's staff goes awry, Luz and her friends have to earn the staff back from a mysterious forest creature or lose it forever.
When King becomes a bestselling author, he learns a valuable lesson in reading the fine print.
Luz needs to learn a new spell, so Eda takes her to the most magical place on the island to train.
During Luz's first day of Magic School, curiosity gets the best of her, and she finds herself thrown into the Delinquent Track, where she's not allowed to learn magic.
King confides in a carnival fortuneteller who makes his dream come true, but it comes at a cost.
Luz, Willow and Amity take a trip down memory lane.
Luz experiences Grom, Hexside's version of Prom, and it's not what she expects.
Not your average underdog story.
On a school field trip to the mysterious Emperor's Castle, Luz strays from the group and into danger.
Luz's skills as a witch are put to the test when she attempts the impossible.