A new all-star cast arrives in Scotland; before the Traitors are chosen, a decision must be made.
Three new players enter the game; the Traitors draw their first blood, and a player is banished.
The Traitors must meet outside of their tower to commit their next cuddle in plain sight.
A dramatic cuddle casts suspicion on two Faithfuls; a Traitor must stay out of the spotlight.
With their trust shaken, the Traitors must decide how to move forward; a dangerous move threatens to backfire, and the coffin theory surfaces once more; at the round table, the limits of an alliance within the Faithful are tested.
With tensions in their tower at a breaking point, the Traitors must still work together. Two dangerous Faithfuls start to hatch a plan, but it could backfire.
The Faithful are circling as they try to catch their prey; at night, the Traitors must commit their cuddle face-to-face in the most dramatic send-off the castle has ever seen.
The Faithful seek to close the lid on the coffin theory; an alliance of gamers sparks suspicion.
The Faithful must think like a Traitor in the mission; a rivalry comes to a head at the round table.
One Faithful faces a big decision; the mission offers the players a chance to win a great power.
With a big announcement and the final mission, either the Faithful or Traitors claim the prize pot.