Top crisis and hostage negotiator Eric Beaumont is asked to use his team for insight into the human behavior to resolve the a difficult kidnap and ransom case, and save lives, Beaumont taking on Maxine Carlson, a new member of the team who is eager to prove herself. But, under the surface, a dangerous secret from Maxine's past lurks, posing a threat that even the great Eric Beaumont may not be able to resolve.
Eric and the team try to save the life and sporting dreams of an up-and-coming baseball player in Louisville, Kentucky, whose survival hinges on negotiating for a bone marrow match that is being ransomed for million.
Eric and the team must figure out how to negotiate with bank robbers who are not demanding cash.
When an important engineer at a company that manufactures collision avoidance software in cars is taken hostage, Eric and the team email the kidnapper, Joe, but discover a third party is intercepting their correspondence and purposely sabotaging their negotiation process.
Eric is brought in by his ex-boss, Freddie Woods, from the FBI to negotiate with Charlotte Walker, an extremist from a racist group threatening to set off bombs all over New York City.
A surrogate baby with a dangerous medical condition is kidnapped from a French couple and the team is called in to help.
Maxine has her first negotation when Eric and other guests at a retreat are taken hostage by the leader of a fanatical militia group.
When a senator's daughter is kidnapped, Eric and the team must delve into the senator's darkest secrets to try to bring his daughter home safely. Also, Eric faces challenges with his own daughter, Evie, after his attempt to keep her safe backfires.
A couple in France turns to Eric and his team to rescue their daughter who was abducted from a train and they fear has been sold into human trafficking.
Eric and the team begin negotiating the return of valuable paintings stolen from an art gallery, but the situation gets complicated when the thief then kidnaps a gallery staffer.
While playing a new smartphone game, five teenagers are lured into a trap in an empty castle in France, and Eric and the team are called in to negotiate their release.
Eric is called in to negotiate with a burglar who is holding a family hostage after they catch him breaking into their safe, but the team finds the circumstances suspicious after learning the husband has been kidnapped before.
Season Finale. Eric must work with a past adversary to stop a hacker from activating explosions worldwide unless the NSA surrenders access to their confidential files.